Hell Raised
Hell Raised, a 5-player dungeon intended to take 15-45 minutes to complete, featuring 6 challenging, scripted encounters. Project: The Secret World Company: Funcom Platform: PC Title: Junior Gameplay Designer Hell […]
From 2010-2013, I worked on The Secret World as a dungeon designer, responsible for concepting, designing, and scripting the intense group-based boss fights TSW is known for.
Hell Raised, a 5-player dungeon intended to take 15-45 minutes to complete, featuring 6 challenging, scripted encounters. Project: The Secret World Company: Funcom Platform: PC Title: Junior Gameplay Designer Hell […]
Hell Eternal, a 5-player dungeon intended to take 15-45 minutes to complete, featuring 6 challenging, scripted encounters. Project: The Secret World Company: Funcom Platform: PC Title: Gameplay Designer Hell Eternal was […]
Wayeb-Xul, Hound of the Nameless Days; the final boss encounter in the 5-player dungeon, Darkness War. Project: The Secret World Company: Funcom Platform: PC Title: Gameplay Designer The group dungeon […]
Something’s gone wrong with the cats of the world, and a nefarious aspect of Irusan, King of Cats, works terrible magics in a time-lost Stonehenge. Project: The Secret World Company: […]