Riot Games: Senior Manager, Game Design
Since 2022 I’ve been based in LA, working with Riot Games in their R&D department on an unannounced title. All of my current work is under NDA, but as a […]
Since 2022 I’ve been based in LA, working with Riot Games in their R&D department on an unannounced title. All of my current work is under NDA, but as a […]
From August 2017 through March 2022 I had the privilege of working with Guerrilla as a Senior Systems Designer on Horizon Forbidden West. I was the primary individual contributor responsible […]
RollerCoaster Tycoon World From April 2015 thru approximately January 2017, I’m worked for Nvizzio Creations on RollerCoaster Tycoon World. As a senior game designer on the project, I touched nearly […]
From spring 2013 through spring 2015, I served as Lead Level Designer for Warhammer 40,000: Eternal Crusade. In this role, I was the owner of a number of levels and […]
Hell Raised, a 5-player dungeon intended to take 15-45 minutes to complete, featuring 6 challenging, scripted encounters. Project: The Secret World Company: Funcom Platform: PC Title: Junior Gameplay Designer Hell […]
Hell Eternal, a 5-player dungeon intended to take 15-45 minutes to complete, featuring 6 challenging, scripted encounters. Project: The Secret World Company: Funcom Platform: PC Title: Gameplay Designer Hell Eternal was […]
Wayeb-Xul, Hound of the Nameless Days; the final boss encounter in the 5-player dungeon, Darkness War. Project: The Secret World Company: Funcom Platform: PC Title: Gameplay Designer The group dungeon […]
Something’s gone wrong with the cats of the world, and a nefarious aspect of Irusan, King of Cats, works terrible magics in a time-lost Stonehenge. Project: The Secret World Company: […]
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