Steven Lumpkin

Senior Designer: Horizon Forbidden West

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Category Archives: Design Portfolio

A selection of my work as a designer. I joined Funcom’s Dungeon Design team in 2010 as a Junior Designer, rapidly taking on new skills and technical experience to deliver one of our earliest prototypes for The Secret World’s group dungeons. Over the past two years, I’ve repeatedly proven my skill at both design and implementation, readily incorporating feedback to achieve the highest quality possible.

Guerrilla: Horizon Forbidden West

February 1, 2021by stevenlumpkin

Since August 2017 I’ve been working with Guerrilla as a Senior Game Designer on Horizon Forbidden West. All of my current work is under NDA, but I look forward to […]

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Guerrilla: Horizon Forbidden West

Nvizzio: RollerCoaster Tycoon World & Eden Rising

November 28, 2015by stevenlumpkin

RollerCoaster Tycoon World From April 2015 thru approximately January 2017, I’m worked for Nvizzio Creations on RollerCoaster Tycoon World.  As a senior game designer on the project, I touched nearly […]

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Design Portfolio, Nvizzio: RollerCoaster Tycoon World, Eden Rising: Supremacy

Behaviour Interactive: Lead Level Designer: Eternal Crusade

April 10, 2015by stevenlumpkin

From spring 2013 through spring 2015, I served as Lead Level Designer for Warhammer 40,000: Eternal Crusade. In this role, I was the owner of a number of levels and […]

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Design Portfolio, Warhammer 40000: Eternal Crusade
Hell Raised - A portal to Earth.

Hell Raised

January 19, 2013by stevenlumpkin

Hell Raised, a 5-player dungeon intended to take 15-45 minutes to complete, featuring 6 challenging, scripted encounters. Project: The Secret World Company: Funcom Platform: PC Title: Junior Gameplay Designer Hell […]

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Design Portfolio, Funcom: The Secret World, TSW Dungeons
Hell Eternal

Hell Eternal

January 18, 2013by stevenlumpkin

Hell Eternal, a 5-player dungeon intended to take 15-45 minutes to complete, featuring 6 challenging, scripted encounters. Project: The Secret World Company: Funcom Platform: PC Title: Gameplay Designer Hell Eternal was […]

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Design Portfolio, Funcom: The Secret World, TSW Dungeons
Killing Mayans

Wayeb-Xul

January 17, 2013by stevenlumpkin

Wayeb-Xul, Hound of the Nameless Days; the final boss encounter in the 5-player dungeon, Darkness War. Project: The Secret World Company: Funcom Platform: PC Title: Gameplay Designer The group dungeon […]

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Design Portfolio, Funcom: The Secret World, TSW Encounters
Irusan

Irusan

January 16, 2013by stevenlumpkin

Something’s gone wrong with the cats of the world, and a nefarious aspect of Irusan, King of Cats, works terrible magics in a time-lost Stonehenge. Project: The Secret World Company: […]

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Design Portfolio, Funcom: The Secret World, TSW Encounters

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  • Design Portfolio
    • Guerrilla: Horizon Forbidden West
    • Nvizzio: RollerCoaster Tycoon World & Eden Rising
    • Behaviour: Lead Level Designer: Eternal Crusade
    • Funcom: TSW Dungeons
    • Funcom: TSW Encounters
  • About

Recent Posts

  • Guerrilla: Horizon Forbidden West February 1, 2021
  • Nvizzio: RollerCoaster Tycoon World & Eden Rising November 28, 2015
  • Behaviour Interactive: Lead Level Designer: Eternal Crusade April 10, 2015
  • Hell Raised January 19, 2013
  • Hell Eternal January 18, 2013
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