Lead Level Designer: Eternal Crusade
From spring 2013 through spring 2015, I served as Lead Level Designer for Warhammer 40,000: Eternal Crusade. In this role, I was the owner of a number of levels and […]
A selection of my work as a designer. I joined Funcom’s Dungeon Design team in 2010 as a Junior Designer, rapidly taking on new skills and technical experience to deliver one of our earliest prototypes for The Secret World’s group dungeons. Over the past two years, I’ve repeatedly proven my skill at both design and implementation, readily incorporating feedback to achieve the highest quality possible.
From spring 2013 through spring 2015, I served as Lead Level Designer for Warhammer 40,000: Eternal Crusade. In this role, I was the owner of a number of levels and […]
Currently, I’m working for Nvizzio Creations on RollerCoaster Tycoon World. As a senior designer on the project, I’ve touched nearly every aspect of the game, from UI to coaster building […]
Hell Raised, a 5-player dungeon intended to take 15-45 minutes to complete, featuring 6 challenging, scripted encounters. Project: The Secret World Company: Funcom Platform: PC Title: Junior Gameplay Designer Hell […]
Hell Eternal, a 5-player dungeon intended to take 15-45 minutes to complete, featuring 6 challenging, scripted encounters. Project: The Secret World Company: Funcom Platform: PC Title: Gameplay Designer Hell Eternal was […]
Wayeb-Xul, Hound of the Nameless Days; the final boss encounter in the 5-player dungeon, Darkness War. Project: The Secret World Company: Funcom Platform: PC Title: Gameplay Designer The group dungeon […]
Something’s gone wrong with the cats of the world, and a nefarious aspect of Irusan, King of Cats, works terrible magics in a time-lost Stonehenge. Project: The Secret World Company: […]